All known bugs fixed
Power-Q » Devlog
I went on a bug hunt and found a few solutions to my problems.
The memory leak was caused by some odd handling of the player object. I had been reusing the same entity across levels. Now I make a fresh copy for each level, which will let me make the transitions between levels more interesting. This solution also fixes the issue where the player sprite is in the wrong place at the start of the level.
Finally, I noticed that the enemies were all facing the wrong way. I flipped them around.
Files
powerq-osx.zip 16 MB
Version 4 Sep 02, 2017
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Power-Q
A pocket-sized roguelike for macOS
Status | Released |
Author | irskep |
Genre | Puzzle, Strategy |
Tags | Pixel Art, Roguelike, Turn-based Strategy |
Accessibility | Color-blind friendly |
More posts
- From PoweRL to Power-Q: game jam to productSep 03, 2017
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