7DRL day 1: Items
Dr. Hallervorden » Devlog
- The map is littered with items and randomly moving mobs
- The player may pick up, equip, unequip, and drop weapons
- 14 types of weapons with name, description, and stats
- Mobs are assigned random weapons
- Basic sidebar and inventory UI
- Spent a couple of hours fighting a stupid bug that is now fixed.
Today I realized I didn't put any thought into the equations for the combat system, so I'm going to try to tackle that tomorrow, which means I probably need to deal with armor as well. Once I have combat, I can start playing with fire and electricity, but I think I'll be lucky if I make it past melee to ranged weapons.
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Dr. Hallervorden
A roguelike about escaping from a mad scientist's lab
Status | Prototype |
Author | irskep |
Genre | Role Playing |
Tags | Seven Day Roguelike Challenge, ascii, Roguelike |
Languages | English |
Accessibility | Color-blind friendly, High-contrast |
More posts
- 7DRL: DoneMar 11, 2018
- 7DRL Day 6: Five maps total, UI improvements, animationsMar 09, 2018
- 7DRL Day 5: My First Themed MapsMar 08, 2018
- 7DRL Day 4: Enemy types, map configurationMar 07, 2018
- 7DRL Day 3: Combat worksMar 06, 2018
- 7DRL Day 2: Equipment, Combat (almost)Mar 05, 2018
- Preparation for Dr. HallervordenMar 03, 2018
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