7DRL Day 5: My First Themed Maps
I now have two distinct levels!
Initial Escape
The player starts in a cell with a single exit. Items and enemies are in specific places. For items, you'll only find pieces of rebar lying around. A couple of guards patrol the halls, and there's a chance that there are other cells, some of which contain other test subjects who will try to attack you because they have lost their minds.
Medical Lab
Once you're out of the holding cells, you're in the medical testing facility where you'll fight doctors, nurses, pigs, monkeys, beagles, rabbits, stronger guards, and other humans. You'll also find medical equipment like needles, scalpels, and rubber gloves.
Brought To You By CSVs and Prefabs
This is the REXPaint file with all my prefabs in it:
There's a corresponding CSV file that determines each prefab's rarity, what its tags are, what mobs and items may appear in it, and what it's allowed to connect to.
Flavor Text
I added optional flavor text to each prefab, and when you're on a tile that was generated from a prefab with flavor text, that text will now show in the sidebar.
Things Are Going Well
Tomorrow I'll add piranhas in taser mech suits, a dinosaur pen for the laser raptors, and possibly a final boss. Then I'll playtest the crap out of it until my time is up.
Files
Get Dr. Hallervorden
Dr. Hallervorden
A roguelike about escaping from a mad scientist's lab
Status | Prototype |
Author | irskep |
Genre | Role Playing |
Tags | Seven Day Roguelike Challenge, ascii, Roguelike |
Languages | English |
Accessibility | Color-blind friendly, High-contrast |
More posts
- 7DRL: DoneMar 11, 2018
- 7DRL Day 6: Five maps total, UI improvements, animationsMar 09, 2018
- 7DRL Day 4: Enemy types, map configurationMar 07, 2018
- 7DRL Day 3: Combat worksMar 06, 2018
- 7DRL Day 2: Equipment, Combat (almost)Mar 05, 2018
- 7DRL day 1: ItemsMar 04, 2018
- Preparation for Dr. HallervordenMar 03, 2018
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