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Dr. Hallervorden
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Devlog
7DRL: Done
March 11, 2018
by
irskep
It's been a very focused week, and at this point I'm too tired to write about it. But here's what I did with my last 24 hours: Fixed bugs, of course Added flavor text to the start of every level Added...
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7DRL Day 6: Five maps total, UI improvements, animations
March 09, 2018
by
irskep
Changes When inspecting armor on an enemy or on the ground, show a comparison against your current armor Play animations for lasers, electricity, flying poo, and exhaustion Weapon cooldowns: lasers ca...
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7DRL Day 5: My First Themed Maps
March 08, 2018
by
irskep
I now have two distinct levels! Initial Escape The player starts in a cell with a single exit. Items and enemies are in specific places. For items, you'll only find pieces of rebar lying around. A cou...
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7DRL Day 4: Enemy types, map configuration
March 07, 2018
by
irskep
This morning, I fixed all the bugs I introduced last night when I was too tired to be smart. Then I made a few improvements to the combat and entity status UI, so now fatigue is a real factor when fig...
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7DRL Day 3: Combat works
March 06, 2018
by
irskep
I'm happy enough with my combat system now, and I feel I'll be able to balance it effectively. The early game will focus on physical damage, and the late game will split between electric (tasers) and...
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7DRL Day 2: Equipment, Combat (almost)
March 05, 2018
by
irskep
Yesterday I designed my first RPG combat system. It was hell. I'm really worried that I won't be able to make a balanced game out of it by Saturday even though it's pretty simple, but I'm sticking wit...
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7DRL day 1: Items
March 04, 2018
by
irskep
The map is littered with items and randomly moving mobs The player may pick up, equip, unequip, and drop weapons 14 types of weapons with name, description, and stats Mobs are assigned random weapons...
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Preparation for Dr. Hallervorden
March 03, 2018
by
irskep
#7drl
I'm unemployed all of March (on purpose!), so I'm going to have a solid 168 hours minus sleep to make a game for 7DRL. Swift is my most productive language, but it doesn't have any convenient omnibus...
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