7DRL: Done

It's been a very focused week, and at this point I'm too tired to write about it. But here's what I did with my last 24 hours:

  • Fixed bugs, of course
  • Added flavor text to the start of every level
  • Added health and fatigue consumables
  • Hours and hours of tweaking values in spreadsheets
  • Playtested with my partner and made some important UI changes
  • Added a proper win screen
  • Rewrote the AI; enemies with ranged weapons will now optimize for putting a tile between the two of you, instead of running up as if they had a sword or something
  • Added an animation for enemies noticing you

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