7DRL: Done
Dr. Hallervorden » Devlog
It's been a very focused week, and at this point I'm too tired to write about it. But here's what I did with my last 24 hours:
- Fixed bugs, of course
- Added flavor text to the start of every level
- Added health and fatigue consumables
- Hours and hours of tweaking values in spreadsheets
- Playtested with my partner and made some important UI changes
- Added a proper win screen
- Rewrote the AI; enemies with ranged weapons will now optimize for putting a tile between the two of you, instead of running up as if they had a sword or something
- Added an animation for enemies noticing you
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Dr. Hallervorden
A roguelike about escaping from a mad scientist's lab
Status | Prototype |
Author | irskep |
Genre | Role Playing |
Tags | Seven Day Roguelike Challenge, ascii, Roguelike |
Languages | English |
Accessibility | Color-blind friendly, High-contrast |
More posts
- 7DRL Day 6: Five maps total, UI improvements, animationsMar 09, 2018
- 7DRL Day 5: My First Themed MapsMar 08, 2018
- 7DRL Day 4: Enemy types, map configurationMar 07, 2018
- 7DRL Day 3: Combat worksMar 06, 2018
- 7DRL Day 2: Equipment, Combat (almost)Mar 05, 2018
- 7DRL day 1: ItemsMar 04, 2018
- Preparation for Dr. HallervordenMar 03, 2018
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