7DRL Day 6: Five maps total, UI improvements, animations
Dr. Hallervorden » Devlog
Changes
- When inspecting armor on an enemy or on the ground, show a comparison against your current armor
- Play animations for lasers, electricity, flying poo, and exhaustion
- Weapon cooldowns: lasers can no longer fire every turn
- "Rest" feature to recover all HP and fatigue as long as no enemies are visible
- Help screen
- Illustrations for the title and losing screens
- Many very bad bugs fixed
For the rest of this post...here are the new areas!
Laser-Carrying Velociraptor Pen
Lots of cover, but nowhere to hide!
Armory
Lots of strong guards, but also lots of good gear.
Hive
An area where hostile animals fight to the death, just because. (This map has too many cycles. I'll fix it later.)
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Dr. Hallervorden
A roguelike about escaping from a mad scientist's lab
Status | Prototype |
Author | irskep |
Genre | Role Playing |
Tags | Seven Day Roguelike Challenge, ascii, Roguelike |
Languages | English |
Accessibility | Color-blind friendly, High-contrast |
More posts
- 7DRL: DoneMar 11, 2018
- 7DRL Day 5: My First Themed MapsMar 08, 2018
- 7DRL Day 4: Enemy types, map configurationMar 07, 2018
- 7DRL Day 3: Combat worksMar 06, 2018
- 7DRL Day 2: Equipment, Combat (almost)Mar 05, 2018
- 7DRL day 1: ItemsMar 04, 2018
- Preparation for Dr. HallervordenMar 03, 2018
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