7DRL Day 6: Five maps total, UI improvements, animations


Changes

  • When inspecting armor on an enemy or on the ground, show a comparison against your current armor
  • Play animations for lasers, electricity, flying poo, and exhaustion
  • Weapon cooldowns: lasers can no longer fire every turn
  • "Rest" feature to recover all HP and fatigue as long as no enemies are visible
  • Help screen
  • Illustrations for the title and losing screens
  • Many very bad bugs fixed

For the rest of this post...here are the new areas!

Laser-Carrying Velociraptor Pen

Lots of cover, but nowhere to hide!

Armory

Lots of strong guards, but also lots of good gear.


Hive

An area where hostile animals fight to the death, just because. (This map has too many cycles. I'll fix it later.)


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