It's been a very focused week, and at this point I'm too tired to write about it. But here's what I did with my last 24 hours: Fixed bugs, of course Added flavo...
Changes When inspecting armor on an enemy or on the ground, show a comparison against your current armor Play animations for lasers, electricity, flying poo, an...
I now have two distinct levels! Initial Escape The player starts in a cell with a single exit. Items and enemies are in specific places. For items, you'll only...
This morning, I fixed all the bugs I introduced last night when I was too tired to be smart. Then I made a few improvements to the combat and entity status UI...
I'm happy enough with my combat system now, and I feel I'll be able to balance it effectively. The early game will focus on physical damage, and the late game w...
Yesterday I designed my first RPG combat system. It was hell. I'm really worried that I won't be able to make a balanced game out of it by Saturday even though...
The map is littered with items and randomly moving mobs The player may pick up, equip, unequip, and drop weapons 14 types of weapons with name, description, and...
I'm unemployed all of March (on purpose!), so I'm going to have a solid 168 hours minus sleep to make a game for 7DRL. Swift is my most productive language, but...